The Ten Worlds setting grew out of a “great game” played through a Yahoo Group, where players would write (or rewrite) news stories as pertained to events on the governments of their worlds, building forward from that fateful day in February 2214 when ships from Earth stopped returning.įifty years of history, trade embargoes, alliances and random chaos factors introduced by the moderators resulted in a deeply nuanced setting, where the ten colony worlds of Earth struggled at the abyss of the Long Night and, for now, hold on to the edges, attempting to make economies work.and saddled with fleets of warships leftover from before the Loss. Kinetic weapon system that accurately scales damage by the square of the impact velocity, while keeping the map clear of counter-clutter.The size of the moon ship meant warships could come inside, be fixed. Accurate power management system gives recharge rates for batteries, and thermodynamic endurance for power generation. It was claimed for Earth space force and with our closest allies, the Tiliranen's.Altitude and attitude markers that let you visualize your ship’s pitch and roll on the board.Streamlined segmented movement system gives you full control over when you fire Vector movement system with constant acceleration, fuel and orbital mechanics.Ideal Scale: One to two ships per player.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |